In a world where architecture is a narrative extension, my project explores the link between music and video games, drawing inspiration from the pixel aesthetics and spatial organisation principles of Tetris. This exhibition, designed for the Philharmonie de Paris, reinterprets notions of rhythm, harmony and structure as an architectural language.
The concept is based on the axis as a narrative vector, structuring the space while evoking the smooth movement of blocks in Tetris. Immersed in total darkness, visitors are enveloped in an intimate atmosphere, where the only light comes from the Tetris screens with blue, red, green walls, creating effects of shadows and moving colours. Towers of screens surround visitors, creating the feeling of being inside a TV when it turns on.