Our research centred around the sense of immersion that sound evokes in the player in a video game: a phenomenon called ludomusicology°.
This exhibition is intended as a sensory experience outside of time that will impress visitors with its capacity to adapt to the space. Immersed in the darkness and guided by illuminated signage, visitors move through areas suggesting different levels of immersion (moving zone, viewing zone, display zone and interactive zone).
These spaces, although distinct in their use, are deployed so that visitors can circulate freely from one to another towards a central core, known as total immersion.
Our aim is to create a space free from visual pollution, allowing visitors to progress using audio and light, making their movements a direct relationship.