Video games are unique in their position at the crossroads between technology and artistic creation. Soundtracked by music, they are much more than entertainment, they become true creative tools for other media. The PCB exhibition focuses on musical creations and digital technologies. I wanted the audience to enter a black box, an immersive space where the signage, a source of direct and indirect light, creates illuminated reference points that guide visitors through the exhibition. This concept invites people to look - and above all listen - to interactive installations. In this space, immersion is taken to a new level, placing visitors at the heart of the action.