Our project aims to place the arcade room at the centre of the exhibition. For us, it represents the main core of the subject. This space presents the birth of melody and the origins of various games with a wealth of information and exhibits. We develop the themes into three types of space: exhibition, sound and visual projection, and interactive space¬¬. These islands are articulated and alternate around the arcade room in order to make the tour more dynamic and immerse visitors in the world of video game music. To guide visitors through the different rooms, we deploy arches to signal a transition between components. It represents the passage from one theme to another and can be single arch or stretch out like a tunnel for longer transitions. Visitors are thus to pass through them to disc